Archive for June, 2007

Writing for Fantasy Games

I recently attended a panel hosted by the International Game Developers Association on the topic of Writing for Fantasy Game Worlds.  It was an interesting event, with three very different perspectives on game writing: Daniel Greenberg, who has served as Creative Director for Turbine’s Lord of the Rings Online and whose Tolkein lore would best be […]

A Sense of Place

I found this vitriolic rant by James Howard Kunstler about American urban planning, the automobile slum, and pathological environments extraordinarily captivating. I strongly encourage you to watch the entire thing – it’s 20 minutes long, and gripping – but if you’re short on time, here are some choice excerpts that really don’t do justice to the man’s intense and […]

Small Game: The House (draft)

This is a prototype for a role-playing game in which the players explore one another’s memories. It was conceived and created in a single afternoon, and has not yet been playtested. It’s inspired by the novel House of Leaves by Mark Danielewski, by the novel Passage by Connie Willis, by my hypertext fiction work The Museum and by my understanding of […]